09-23-2010, 07:40 AM | #1 |
New Member
Join Date: Feb 2009
Posts: 3
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Zombieworld looking for Staff Members
Zombieworld is currently in its second stage of Alpha
testing. The server has been up for 2 months now and gathered a small base of regular players and testers. During US peak times there are around 10 to 20 players online. What is Zombieworld about? In Zombieworld you play a survivor in a Zombie-Apocalypse. It has been months since the first infected appeared, and still nobody knows how the disease started… One thing is for sure, you do not want to end up as one of those things... Here are four of the many things that you will be doing as a new player: Explore the ruins of the cities: Both the Human survivors and the Infected are roaming the streets of our big cities for resources and nourishment (even though the two factions have a different understanding of what that is). Fight the Horde: Sooner or later you will run into the hordes of Infected on your travels through the perilous ruins. There are 10 different weapon types and many different combat moves to choose from. We have made sure to make the combat system very dynamic and gruesome… Gather resources: Never have simple goods been so precious before. With our high-tech world taking a plunge back into the stone-ages you will be hunting for everything that can help you survive. Collected ores and textiles that can be crafted into weapons and armour – and stock up on materials to fortify areas to secure them from the hungry mob… Craft your own equipment: Almost all of the equipment in the game has been created by players. You can make everything – from a wide range of murder instruments to important protective gear and useful bags. The more you create, the better you get. There are no levels, you just play! Reconquer civilization: Every area of the game is constantly fought over. Use your physical or logistical prowess to re-capture the city for Humanity and drive the Horde back to hell! Become a Legend of the Apocalypse and earn your place in history! Or maybe you can keep others from getting there once you’ve been bitten and gone beyond redemption...? The game is actually very simple. You gather resources, claim areas from the zombies and explore the randomly generated cities of the Apocalypse. Oh, did I mention that you can become an Infected yourself if you get bitten too often by the Zombies? This is the PVP part of the game. And the only other thing I will say about it is: Infected != Zombies I kept it very simple because most new users are playing on their phones, with the dedicated Android client that I offer on the Android Market. When I update this client, it is pushed to the "recent apps" list in the Android Market, which means that there are a lot of new players on every patch day and a couple of days after. I just updated the client this Tuesday and had another 800 downloads with over 400 pageviews on the website. So yes, there are enough players (at least during US times, EU times are very slow - seems like not many Europeans are playing MUDs any more). So now that you know what the game is about, that there is a constant influx of new players and that there are already regulars who play every day, let us talk about the Staff System I'm using for Zombieworld. There are several Staff levels on the game: 1. Helper These guys are pretty much like normal players. The only thing they can do is edit and add help files. To become a helper you must've shown a helpful attitude in-game and know how to use the in-game editor. 2. Landscaper This is the first real level of staff in the game. You can not play the game as a normal character with one of these. In traditional games, builders create the areas. In Zombieworld, the main game world is created procedurally when the players explore it. Because of that, the areas lack that certain flair and atmosphere that traditional areas have. The job of a landscaper is to wander around the game world that has been explored by the players and to add roomprogs to the rooms to make them more lively and immersive. 3. Crafter The second level of real staff membership adds the commands to create and edit new items and mobs for the game. These npcs can be created in the safety of the staff area and have to be approved by the administrator (me) before they can be used in the game. 4. Builder The third level of real staff membership adds the commands to create and edit new areas, room for room, just like traditional building. These areas will be used for special encounters or missions and are by nature for end-game players. To advance through the ranks of staff membership takes time. Depending on how much you do for the game and how comfortable you are with OLC (as well as how good your content fits into the game world) you can advance faster. If you are still interested in becoming a staff member for Zombieworld, just log in and have a look. If you still like the game after playing for a little while you can contact me via e-mail, on the website forum or in-game (Gevrik). Website: Host: netruns.org Port: 9999 See you soon in Zombieworld! |
10-10-2010, 08:18 AM | #2 |
New Member
Join Date: Nov 2009
Home MUD: www.sharune.com
Posts: 3
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Re: Zombieworld looking for Staff Members
Hello gevrik,
Unfortunately I don't have time to become a staff member. I have even had to retire from my favourite MUD. However, I would like to say that I like the sound of your game and the ideas involved. When your game opens I will probably have to check it out - who doesn't like zombies?! I've looked around your website and it is looking nice, too. I wish you and your team the best of luck. I'm sure you'll do well. |
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