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Dyre MUD: Days of Payn - MUD Details | ||||||||||||||||||||||||||||||||||||
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Dyre MUD: Days of Payn - MUD Description | |
Dyre MUD...Days of Payn: the struggle between the Houses within the Empire has begun. First, we have made Dyre as newbie friendly as possible with all commands and features available from a one-stop index. Second, questions are encouraged by the Imps - we admit, things are a bit different on Dyre. We have a newbie-friendly mud-school to help ease new players into the MUD life, and an automatic authorization system which allows players to be authorized even when no IMMs are online. We are always willing to consider new ideas presented by players. Dyre has taken great care to allow a role-playing atmosphere and also have a place where people could just socialize. The Imps have been drawn from already well - established MUDs and wanted to creat a place where players have more of a say. Here's some of what Dyre offers: Color, *NEW* (Paladin, Ranger, and Necromancer) Classes,Unlimited grouping levels, Global Boards, Dual Wield, Backstab with dual-wielded weapon, Class-Restricted Equipment, Pkill-Legal Areas for those who choose to be DEADLY by joining the Assassins guild, Quests for Mobiles, Emperor/Automated/Hero Quests, New Languages, New Races (Houses), Mounts, Clans and Guilds with Leaders and a rank structure, Brewing Potions and Scribing scrolls, New Socials (totaling to 495), Bank - wire funds to others, Teleport Rooms, Full Help Indexes, MUDProgs galore and more, stop by and find out. |