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Hysteria - MUD Details
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MUD Name Hysteria
Telnet Address hyst.ath.cx:2453
HomePage hysteriamud.wordpress.com/
MUD Forums hysteria.mephie.ws/discuss/
Language English
Location USA
Admin Name Corwin, Edhadeya
Theme Medieval fantasy
Brief Desc Hysteria Mud is a medieval fantasy setting where you can become a powerful mage, or a mighty warrior, a combination of those, and anything in between!
Codebase Custom - Aberku -- Aber/Diku Hybrid - (original Aberku by Fulk 1996)
World Size Medium (3001-6000 rooms)
World Originality Mostly Original
Game Rating Inappropriate for children under 13
Player Killing Restricted Playerkilling
Roleplaying Encouraged
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 11-15
Year Created 1996
Vote URL http://www.topmudsites.com/vote-hysteria.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Multiclassing
  • Has Clans/Cabals
  • Equip saves on exit
  • Private Messaging System
  • Accepts Reviews
  • Free to Play

Hysteria - MUD Description
After being closed to the public for about 6 and a half years, Hysteria Mud is finally re-opening its doors! If you're familiar with the name, we encourage you to come and see what's changed. If you've never heard of Hysteria, before, come and check it out!

Enter an enchanted land filled with legend and lore, fantasy and magic. Your goal may be to become a legend - a hero or villain capable of casting the most powerful magic and executing the deadliest of skills. Perhaps you're interested in collecting souls, or honing and enchanting an elite set of equipment. You will have the chance to do these things and more.

Led by the Creators, Corwin and Edhadeya, as well as immortal Archwizards, Demigods, and others, the game stays fresh as the code is constantly updated with fun, new features! In addition, the powers occasionally even run special contests offering rare prizes and rewards. In addition, these immortals keep watch over the game to ensure that the mud remains fair for all so that everyone can enjoy the game equally. The immortals are completely open to player suggestions, and have utilized player ideas many times before.

Mortals are encouraged to join guilds or create new ones, collect tokens and save them up for special eq, go on quests and journeys, and explore to find hidden treasures and secret puzzles.

Here's a quick rundown of some of Hysteria's features:

- saved eq
- optional player vs. player
- optional RP
- lose nothing (no points/experience/skills) for dying, except the time to retrieve your corpse and eq from it
- optional ways to enchant equipment, including a way to protect your 5 most beloved items from being looted by other pk-ers
- puzzles and sidequests abound
- seek out and recover joinable artifact shards
- collect the souls of mobiles (and even other players!), or even use souls to empower equipment!
- hone and repair eq
- unique "leveling" based on increasing skills
- 4 core classes that branch off into other areas for a total of 48 possible classes!
- 8 diverse races to choose from: demons, dryads, fey, orcs, and elementals (4 types), each with its own exclusive spells
- global quests that everyone can participate in, triggered by player actions!
- active immortals who are constantly online and willing to accept player input (and even use it to improve the game! *gasp*), and who will fix bugs immediately
- the mud is dynamic, and new things are constantly being added

These are just some of the things Hysteria has to offer. Please drop by and see what you think!



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