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Hercules Mud - MUD Details
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MUD Name Hercules Mud
Telnet Address hercmud.net:3000
HomePage hercmud.net:8080
Language English
Location USA
Admin Name Slim
Theme Medieval Fantasy
Codebase CircleMUD - Highly Modified
World Size Medium (3001-6000 rooms)
World Originality Mostly Original
Player Killing No Playerkilling
Roleplaying Encouraged
Online Status Fully Operational
Category Medieval Fantasy
Avg Players Online 6-10
Year Created 1992
Vote URL http://www.topmudsites.com/vote-hercmud.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • Free to Play

Hercules Mud - MUD Description
Hercules MUD was first created on and named after a SUN 3/60 at the campus of UC Irvine on July of 1992. Even though the MUD does have some Greek Mythology, it is not strictly based on it. The project was started using original dikumud codes version gamma 0.0. The mud has had many different addresses since then to include a long stint on the mudservices servers (until their odd demise). Hercules MUD is now located in the basement of one of its Imps until we can find a better faster server for it.
Hercules MUD is on code base V (5) now using CircleMUD. We have gone through several code changes but still maintain our original goals to provide a unique, family-oriented, friendly, and safe place to relax and enjoy some company, whether playing or just hanging out.
Hercules MUD is a skill and level based MUD. It is newbie-friendly with level-based equipment, some stock but many unique areas, to include a complete Newbie area for beginners. Hercules MUD is a heavily modified Circle code base which has OLC, DG Scripts, an online mud balancing feature that can adjust the mud without rebooting, an event system for skills, spells, and fighting, an auto-questing feature, a ferry system to get from continent to continent and many more unique challanges for the player.



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