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Continents Mud - MUD Details | ||||||||||||||||||||||||||||||||||||||||||
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Continents Mud - MUD Description | |
Come and experience a vast world of medieval / fantasy combat and trades. Not only will you find classic combat classes such as Paladin, Thief, and Warrior, you can also choose to adventure as a Ranger or Ninja. If you are more creative you can explore our massive range of trade skills with classes like Trader, Supplier, Alchemist, Smith and Wright. If the magical or spiritual crafts appeal to you there is the option to become a Mage or a Cleric. Brave any of the nine treacherous oceans as you explore the globe's six continents in search of distant and strange lands with unforgettable foes. The world itself contains more than 11,000 rooms that make up 116 areas, many of which are original additions by the Continents Mud immortals and players. Role Play is strongly encouraged but not a requirement. Clans are available to enhance your game experience and if there is no clan to your taste, you may apply to become a clan chief and create your own. Continents has regular worldwide quests and individual quests are also available. In addition, there are challenging quest areas like the legendary Temple of Forever where only the most courageous dare fight. Player Killing (PK) and Stealing are both allowed within the laws of the world; however, those found guilty of illegal killing or stealing will face the judgment of the mud's automated justice system. Continents Mud has undergone 14 years of modification from its original Envy base to evolve into a full featured interactive RPG. The code boasts completely reworked object handling, trade skills, pets, mobprogs / scripts, player houses, player shops, classes, and much more. A small yet friendly player base and active staff members make Continents Mud a thoroughly enjoyable experience. |