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Nepenthe - MUD Details
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MUD Name Nepenthe
Telnet Address juqbawx.panax.com:9999
HomePage www.nepenthe.f2s.com
Language English
Location USA
Admin Name animal
Theme fantasy
Codebase Custom - AIME - Advanced Interactive Mud Engine
World Size Small (less than 3000 rooms)
World Originality All Original
Player Killing Unrestricted Playerkilling
Roleplaying Mandatory
Online Status Open for Testing
Category Medieval Fantasy
Avg Players Online 0
Year Created 2000
Vote URL http://www.topmudsites.com/vote-Nepenthe.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class-less System
  • Level-less System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • Free to Play

Nepenthe - MUD Description
Nepenthe's aim is to make a world that is as interactive and complex as possible. While still in alpha phase, it has quite some interesting features, and allows for complex interactions between players - mob and mobs - mobs.



Coded Features (at 18 sept 2000)

-Pathfinding Code is in! Allows
area-wide spells, skills, shouts &
commands to have a (room-)distance
radius, in stead of being limited to the
whole area or a single room. The idea
behind this is to take the focus away
from area borders, and make the world
feel as 1 piece.

- Setting out routes along which mobs
patrol! This is possible thanks to being
able to define rooms as being part of a
subarea. Together with the movement
speed of mobs (which can be up to 1 room
a second), Guards can patrol city
borders etc.

- Ticks are done by second! This
basically renders ticktimers useless.
Again, the aime is to take the focus off
game mechanics.

- No stat rolling to create a character!
One of the most useless things in
MUDding must be statrolling. It just
eats time while your scripted roller
rolls merrily away. In Nepenthe, you
(will be able to) just start with a stat
minimum which you can increase using
trains, or by behaving in ways that increase a stat (running around a lot will increase endurance etc)

- Picking Talents / Deficiencies is in!
Done at creation, Talents and
Deficiencies are special progs affecting
you throughout your life. You might have
an extra keen sight, or just have
trouble waking up.

- Original races, spells, skills!
Races are in (14 races), and skills and
spells are rapidly suggested on our
Abilities Forum. Feel free to add ideas
as well.

-Original areas!
Well, actually none yet. There are a few
testareas running on the mud, but we're
mainly concerning ourselves with
developing gameplay at the moment. First
area ideas and maps are popping up
though.

- The ability to form your character after your wishes. You can join guilds, and leave them, and see if you can join another, or you can keep to one guild and try to reach it's pinnacle of power.


Enjoy.



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