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#1 |
New Member
Join Date: Aug 2007
Posts: 8
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Messed up Pulses?
I experienced the most annoying and strange mud issue today, my new rather beefed up Circlemud codebase crashed within two minutes of booting, a problem I have never experienced the error in my log files appears to be this:
SYSERR: Missed 142055462 seconds worth of pulses. Now how the heck is that possible? How? HOW!!! How can it miss pulses when it methodically whacks them out at regular intervals? Is this a clock problem? Will I have to remove various things from the game loop till this works? Argh...I'm gonna go cry. This was gonna be my masterpiece now I'm gonna go get angry and hit something ![]() |
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