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#1 |
New Member
Join Date: Jun 2002
Posts: 3
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#2 |
Member
Join Date: Apr 2002
Posts: 122
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Go with Diku or one of its derivatives. Stay away from advanced stackmachine based codebases like ldmud or genesis.
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#3 |
New Member
Join Date: Apr 2002
Posts: 10
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i agree, go with a diku based mud.. Like Merc, Smaug, Rom, Something like that..
I personaly prefer Rom, i find it easy to code in, but i've been hearing allot about smaug being easier to code in. Its a personal preferance. |
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#4 |
New Member
Join Date: Jun 2002
Posts: 3
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#5 |
Member
Join Date: Jun 2002
Location: the Netherlands
Posts: 65
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Heya,
Well there are some muds called tiny mud or simple mud I believe. They are very small. Just look on ftp.game.org and pick a view. Smaug is rather big still. Greetings Dre |
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#6 |
Member
Join Date: May 2002
Location: Linköping, Sweden
Posts: 31
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#7 |
New Member
Join Date: Apr 2002
Posts: 10
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Lots of Pointers you say.. (snickers) i never would of guessed.
I personaly am a Rom fan, i find it to be quite easy, despite the abundance of pointers(snickers) as for perl mud, thats fine an dandy, if you know perl. |
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