11-26-2011, 04:19 PM | #1 |
Senior Member
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
|
Bedlam: New Web-Based AreaBuilder
It's never been easier, or more fun, to build the zone you've always wanted to create. Drop in at bedlam.mudportal.com:9000 and talk to Veda in-game if interested.
Last edited by plamzi : 04-01-2016 at 11:32 PM. Reason: links changed |
11-26-2011, 04:26 PM | #2 |
New Member
Join Date: Sep 2010
Posts: 1
|
Re: Bedlam: New Web-Based AreaBuilder
Is it open source? I would love to implement similar functionality in my game.
|
11-26-2011, 06:29 PM | #3 |
Senior Member
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
|
Re: Bedlam: New Web-Based AreaBuilder
The icons were recently posted in packs to the mudbytes.net repo. You can lift 99% of the code directly from the page at . You'll need to adapt the UI to interface with your own game. Depending on how your game stores the data, this can be quite involved.
|
12-01-2011, 08:23 AM | #4 |
New Member
|
Re: Bedlam: New Web-Based AreaBuilder
This is quite interesting!
What is it written in, and how have other folks used it? Best, HAL AtonementRPI |
12-01-2011, 11:57 AM | #5 |
Senior Member
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
|
Re: Bedlam: New Web-Based AreaBuilder
JS (jQuery UI) / HTML / PHP
Not sure what you mean by "other folks". This was just released as live beta to current Bedlam builders. |
12-01-2011, 12:29 PM | #6 |
New Member
|
Re: Bedlam: New Web-Based AreaBuilder
Other folks as in other muds.
I'm the Game Director for Atonement, we use a variant of Diku as our engine. I always keep an eye out for new building tools, so very excited that folks are developing new tools in flexible formats like php. |
12-01-2011, 12:45 PM | #7 |
Senior Member
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
|
Re: Bedlam: New Web-Based AreaBuilder
As usual, I'm open to sharing all the code and non-proprietary graphics I've used. PM me if interested.
The PHP part may or may not be useable by other games. Bedlam's world and player tables are in a relational database, and the PHP files handle basic authentication and data transfer. A totally different bridge may be needed for another game. I'd imagine a Diku-derivative would have to modify the UI a lot less, but some modification will no doubt be needed. Overall, adapting this to serve another game would be a significant project, but nowhere near as big as it was for me |
12-03-2011, 01:29 PM | #8 |
New Member
|
Re: Bedlam: New Web-Based AreaBuilder
Once our coder gets finished with a boatload of schoolwork, I'll see if we can look into things.
I've seen games from Shadows of Isildur to Armageddon work at UI based building tools, and mud engines such as FutureMud plan on them. This is one of the cleanest I've seen, and I hope that other MUDs will make use of it, rather than re-inventing the wheel, so to speak. |
Thread Tools | |
|
|