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#1 |
Member
Join Date: Sep 2002
Location: Canada
Posts: 73
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Here is my attempt on how the look-and-feel of a mud could be turned into a single-player game. Apologies in advance to Netscape and Opera users: perhaps some brave soul will adapt it to make it work with your browser, for now you'll need to use a copy of IE
What do you all think? |
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#2 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Just a couple of quick legal points, which is slightly off-topic, but perhaps of interest to other developers of custom codebases. When connecting to your game, you state:
Jewel of Jeopardy, and JavascriptMUD ( c ) 2002 Mike Beaudry Written and placed into public domain by Mike Beaudry. You may freely copy this program and modify it to your heart's content, provided you distribute it with this copyright notice intact. Firstly, "( c )" has no legal meaning. Secondly. placing something into the public domain means you give up your copyright - in other words, people can do whatever they like with your code. You cannot place restrictions on them if you do this. |
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#3 |
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
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Hey, that's pretty neat =).
I'm playing right now and having quite a bit of mindless fun. Thanks for sharing this, Jornel! |
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#4 |
Member
Join Date: Sep 2002
Location: Canada
Posts: 73
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#5 |
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
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#6 |
Member
Join Date: May 2002
Posts: 34
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![]() That was an enjoyable little game:
<16/40hp> score Name :'Muerte' Hp/Hpmax:16/40 armor :16 Level :5 Xp :41130 Gold :180 <40/40hp> eq You are using: <wielded> The Great Sword <worn> The Armor of Asynek <as shield> The Shield of Strength |
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#7 |
Senior Member
Join Date: Aug 2002
Location: Brighton, England
Posts: 387
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Heh. Good fun. Minor niggles though:
1) A time delay between each battle round would be helpful- by the looks of it, a really long fight would scroll your screen all the way down, preventing you from viewing its progress. 2) After the death of a mob, the prompt could be echoed, meaning people can view their hitpoints after a fight. Otherwise, nice work. |
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#8 |
Member
Join Date: Apr 2002
Home MUD: OtherSpace
Posts: 140
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Lots of fun, though I'd add some sort of message once you beat the Goblinissimo to tell you that you're done. I kept looking for the next part, or for the western gate to open, or for the Guildmaster to say something to me. But I loved it.
Oh, and you need to give the battleaxe some word-stats. It keeps saying that it was undefined. Good job, man. |
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#9 |
Member
Join Date: Sep 2002
Location: Canada
Posts: 73
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#10 |
Member
Join Date: May 2002
Posts: 34
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#11 |
New Member
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I like it, but what is the goal exactly? Once you kill the big goblin dude, is there more to do?
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