03-12-2016, 01:00 PM | #1 |
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Join Date: Mar 2016
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Roleplaying Muds with Compact Playerbases
Some muds have more players, but the large world spreads them out too much. Others have fewer, but commands (ex: that lets them see the location of other players) results in players congregating. So which roleplaying muds will in practice let you interact with lots of players in a room? And how many players would that be?
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03-12-2016, 03:11 PM | #2 |
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Join Date: Nov 2009
Posts: 63
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Re: Roleplaying Muds with Compact Playerbases
> Some muds have more players, but the large world spreads them out
> too much. Yes, this is often a problem when game designers prioritize on their own wants and needs to "add more areas", without considering the trade offs such as making it harder to find other players to interact with. > Others have fewer, but commands (ex: that lets them see the > location of other players) results in players congregating. I absolutely hated it when game designers forced my characters to signal their location to everyone else, without any way to disable this **** (perma-locator). In another MUD, a temporary game designer registered everyone who logged in with a 48 hours cooldown, while removing the old variant. So now you were not only globally tracked but also were forced to sniff for other people's logins and get sniffed too. Felt as if I would have been forced to sniff and invade other player's privacy and also got sniffed. Ended my time playing there. Ironically, that temporary game designer also abandoned the game soon afterwards. Fun how things turn out. I stopped playing on both MUDs because of that. Actually, that is not entirely true - reallife simply is more important. But it was a contributing factor, together with the general lack of consideration of player complaints in general. Some MUDs are ruined by game designers and there is nothing you can do (as a player). Why play a game when you are being ignored anyway. > So which roleplaying muds will in practice let you interact > with lots of players in a room? And how many players would > that be? It depends on how many players are in said MUD or MUDs. I can not give a good account of non-LPC MUDs. But in the old days, both LPC MUDs that I have at one point been playing (Xyllomer and Geas) have had a lot of interaction potential in a single room. For PvP, both MUDs ranged in the same, roughly - peak count was at 11 players in one PvP for Geas in 2010, and significantly more so for Xyllomer during its peak days (1999 or before; the peak counts were possibly about 15 players in PvP or so, which would usually be achieved when raiding bigger areas). For non-PvP content, one festival in Geas in 2011 had about 17 different players or so, with some late-joiners lateron (when others already logged out; difficult to retain interest of players over a few hours). In Xyllomer, these numbers were also possible in the older days at the least. E. g. when PO Angborn was playing. But also some other events. Obviously it depends a lot on how many players you are able to attract and keep interested in the first place, but both MUDs managed to do so, at different times. These were LPC-based muds though. For DIKU and other styles, I have no real idea, but the "top" MUDs have attracted more players in total, so they might logically assume to have more players. Most of the "top" muds leading the charts are not roleplay-centric MUDs, so I never could play them in the first place. I was reading through some of the logs by some of the "top" MUDs and they have been of amazingly poor quality. It's sorta weird that they would constantly dominate the upper ranks - then again, it may also be that most players don't care much and just want to have a good time. Last edited by shevegen : 03-12-2016 at 03:17 PM. |
03-12-2016, 11:58 PM | #3 |
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Join Date: Dec 2012
Posts: 263
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Re: Roleplaying Muds with Compact Playerbases
^I think, for RP purposes, that the "introduce" command is a lot worse than the "where" command.
At least "where" lets you find people for RP. "Introduce" is either too easily abused, or encourages lousy RP--either you get the conversation where someone randomly comes up to you and introduces him or herself for no reason, or you get people who will introduce you to EVERYONE whether you want them to or not. It's even worse if "introduce" puts you in the who list of everyone who knows your name. If you're the local evil guy or unfortunate newbie RP pariah, your presence online is suddenly made known to everyone who ever happened to share a room with you for any length of time. |
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