Noodles,
Here's the issue that I see, you are either doing disk writes so frequently, or you are storing so much information in memory that this seems like a patently bad idea.
Of course, this isn't an issue if you are running a small game. But it would take some sort of fluke to cause some major problems. I think selective storage of information. Identifying progmattically which things need to be stored. And only storing that information.
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