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Old 01-04-2004, 10:16 PM   #38
tresspassor
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Join Date: Jun 2002
Location: Minneapolis
Posts: 45
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If you don't know what it is all about how can you claim that a class based system is better?

...err then how do you know that?

The real problem is that you cannot say one system will promote better roleplay then another. There is NO WAY that a class or classless system will allow more rp.

Example 1)

A player builds a long description of his/her character. Detailed history stuff. The administration then help the player build a character with skills based off that player character's history.

So if your character grew up on a farm that was burned down by pirates and then joined a roving band of marauders then you may get skills like:

Agriculture, swords, shield, horseback riding, leather armor, fishing.

How does this make it "harder" to role-play that character?

In this example, if this character was going to be put into a class system what would you classify them as? Fighter/Warrior? Does that really make it easier to RP this character (who grew up on a farm, knows how to fish, knows his way around a sword but has never worn plate mail)?

Example 2)

Your character dies so it is up to you to create a new character on the same game, now the admin don't need to make a character for you (or walk you through the process).

So you make up your character history, detail everything out. Basically your character was a pirate who burned down a farmstead and then ran off to join the circus.

So your skills are:

Sailing, Rapier, Elephant Training, Juggling, Pick Pockets, and Trading

Now, what would you classify this character as? Possibly a Thief or maybe a Merchant? And explain how this makes it easier to roleplay this ex pirate ex circus worker.

Class or no class it isn't going to make RP easier. That is like saying "what is more fun, apocalyptic or cyberpunk"
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