View Single Post
Old 09-14-2009, 09:43 AM   #37
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Re: New mud client in the works: ScapeFx

On TMC you compared the price of ScapeFX against the cost of developing your own custom client, saying that "you get a complete custom codebase for a client", and that "You have the chance to get a custom client ready for your game for $350". From that, I got the impression that the client was already complete, and that the licencee could customise it relatively quickly and easily.

However your recent post seems to suggest that the licencee would still be required to do significant further development in order to customise/personalise the client to any worthwhile degree. If that is the case, then Tommi's point (despite the aggressive phrasing) is actually a valid one - what do you offer over MUSHclient?

ScapeFX would be a little easier for the player to install (one click instead of three or four), and is relatively platform independant (MUSHclient requires a separate download for different operating systems), but that alone wouldn't convince me to shell out $363/year.

Is your client easier to customise perhaps? Do you have better documentation? Maybe you provide a larger library of prewritten plugins? Do you support multiple scripting languages? Better handling of separate windows? More flexible graphics support?

I know what the competition can do, but what is it that you offer above and beyond them? What could your client do for my mud that would make me think "that's the client I need"?

Last edited by KaVir : 09-16-2009 at 03:46 AM. Reason: Wrong currency symbol - changed from £ to $
KaVir is offline   Reply With Quote