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Old 06-26-2003, 03:02 AM   #12
Khadgar
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Join Date: Mar 2003
Posts: 29
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Even though there are only 21 votes so far, I am really surprised with the results of this poll.  I thought more people would vote for a class-based system.  Nevertheless, I am leaning towards a classless system where the character’s profession is decided by which skills they pickup along the way.  I like the concepts of skill/spell degeneration from lack of use and skill/spell branches.  

Lately, I have been thinking a lot about customization at character creation.  My objective is to come up with a way for players to remain interested in the game by creating new characters when they get tired of their old ones.  Players usually create new characters to try out the other classes, thus I have to make up for that somehow since I want a classless system.  What could be offered at character creation that could not be offered at any other time in the game besides talents (bonuses towards certain kinds of magic, weapons, etc as Kavir suggested) and customization with races?  I suppose there could be different starter cities as well.  

With a classless system you would only get a certain selection of skills/spells at creation, thus what determines base TNL?  Would it be a good idea for a player to customize this as long as it is within a certain range?
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