Re: The Cold Hard Facts
Nod, I understand that. Both of those are, by their very definition, observable within the MUD.
An admin selling something to a player is inherently not observable unless the admin wishes to make it so.
It's not really about whether it can be prevented so much as it is about what is actually fundamentally verifiable. In the one case (roleplaying mandatory/g-rated) we're talking about something that happens within the MUD. In the other case, we're talking about something that happens outside the MUD. When someone sells an item to another player for real money (whether admin or player), this is something that happens outside the MUD. The transfer of the actual item happens inside the MUD, but that action is 100% indistinguishable in and of itself from a "legitimate" in-game purchase. (It's the context around it that can help operators catch some RMT transactors.)
Indeed, but one can actually catch it. One can't catch RMT unless one of the parties is sloppy, because the "violation" happens outside of the game.
Sure, if Lasher agrees with anything re:TMS it's fine.
Ignoring transactions outside of the muds control is like writing a guidebook that leads tourists to believe there are no pickpockets in New York because it's against the law there though.
Cash or money order transactions leave no trail that is verifiable by TMS. We receive thousands of dollars of payments in cash/money orders each month, so I don't think it's really accurate to dismiss those methods as difficult. You don't need to drive or fly. You just need to stick an envelope in your mailbox. Darn easy to do.
--matt
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