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Old 08-30-2007, 01:58 PM   #269
Milawe
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Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
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Home MUD: Archons of Avenshar
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Re: What does "Free" Mean?

This is impossible to disguise once you get the mud's website, though, so I don't really see how having it INACCURATE on TMS would help players. With my system, the player already goes in knowing that money is going to exchange hands. To get an ACCURATE representation of any mud's payment system, a player will have to go to the site and the game. If I understand correctly, IRE is a pay for perk system in which credits (what you pay for) help you level your skills. On Threshold, we have a pay for perk system that gets you things like housing or extra storage space. This may or may not help you level depending on how you play your character. Those two systems are vastly different. The thing they have in common is the fact that you don't HAVE to pay to play and that money changes hands. Also, in a game like KoL, you can get Mr. Accessory by players selling theirs for an obscene amount of meat (in game money), or you can get it by donating $10. Mr. Accessory is helpful, available without real life money, but not game-breakingly useful. Most people who have ascended or engage in PvP don't even use it. Is that a "donation" system, or is it a pay for perks system? If it is a pay for perks system, how does it even resemble that of IRE or Threshold?

In addition, there's even a multitude of "Donation" systems out there. For some, you get a graphic put next to your name on the mud's site. For others, you get nothing except the gratitude of an admin and possibly the rest of your playerbase. For others, they list their donators, so people can be thanked... and you have no way of gauging how this affects people's characters in general. Some "donation" systems reward players with things that they claim have no effect on gameplay. And yet on others, the IMMs will create goals for the MUD where donations reach a certain level (enough to buy more RAM, etc.), and the entire mud gets rewarded in various ways. The point is that there IS so many different systems. There's so many systems that bleed into each other. When does donation become more than just a donation? How do we police it on TMS?

Can you honestly tell me that you think that there won't be mud admins trying to police each other and stuff each other in categories that THEY see fit (just as is happening now) rather than what the admins believe is best for their muds? At least my system is actually helpful and not inaccurate.
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