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Old 05-29-2007, 09:31 AM   #1
Bunabiros
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Join Date: May 2007
Posts: 2
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Hi All,

My game is in dire need of a coder! Please see the details below:

-- The game design is nearly 4 years old and derived from systems I've been working on for up to 10 years.
-- I take my designs seriously and try to utilize the guidelines that real professionals in the industry use.
-- I have a private content management site online where everyone working on the game can collaborate real-time.
-- The website contains *all* of the documentation and discussion regarding the latest work being done.
-- The website can interface with the MUD's database to pull "live" data from the game.
-- If I ever find a coder, a code revision system will be put in place such as SVN or CVS.

I am primarily a designer, capable of hacking/copying/pasting java code here and there. I do not write code by hand. I am talented writer and builder, and I can sometimes figure out scripts when I have the time to do so. I've been working with CoffeeMud for at least 3 years and I settled on it after doing lots of research and monitoring other codebases and projects. I am very attached to my game's design and content and I don't make it publicly available. I've invested countless hours into this (so-called hobby) and I'm wary of people who steal code and ideas (I've seen this happen many times).

You are someone who knows java programming well, and is (optional)familiar to some extent with the CoffeeMud codebase. You're an optimist, who loves to find a way to make things work despite what others say is not possible. You're somewhat of a perfectionist who cares about what the game outputs just as much as what goes on "behind the scenes". You know that in any game, presentation is wickedly important. MUDs are no exception. You trust your designer (me) and he trusts in your coding/systems abilities. Both of you are capable of coming to terms on issues, and believe that player testing is the defining indicator of success or failure of a feature.

I can say a little about the game: There are no elves, dwarves, orcs, or dragons. There is no all-knowing pantheon of gods. The game seeks to strike a balance between being both unique and familiar in obvious ways. It does not cater well to players who like to "skip reading the room descriptions", or "attack everything in sight". It does cater to those who are looking for a deep, engaging experience in a fantastic world. It draws upon many more genres than simply traditional fantasy.

Particularly, I need help with a manual combat system, new alignment system, and new stats.

Anyone interested please reply with an email address I can use to contact you, send me a message on this site, or use my contact form on this site to email me directly.

Thanks for your time.
--
-Bunabiros
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