On muds, however, this usually plays out the way promotions in fast food restaurants do. You walk into your average burger joint, and the person wearing the "Assistant Manager" pin isn't necessarily the smartest, most skilled, most dedicated, most managerial person behind the counter. He or she is simply the only one who's stuck the job out for month after month while others have moved on (many on to more meaningful work in all likelihood). I see no reason why it should be considered inherently any more unfair for someone who has the money to spend on a piece of gear or some experience to do so, than to simply reward those people who have zero life outside of the game. Investing time in a mud is not like investing time in, say, law school. On most muds, particularly those where gear and levels amount to anything, any moron can become the uberchar simply by virtue of blowing off homework/family life/job and powergaming 24/7. In such games, why not allow those who have lives and who attend to their responsibilities to be able to compensate monetarily for what they lack in time?
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