The intention of the list is to measure how many players are willing to vote for the mud because they think that mud deserves it (if this wasn't the case, there would be no purpose behind the rules as they stand now). If you give the players incentives, however, it becomes a case of each player voting because they want benefits for themselves. Furthermore, highly popular muds which aren't willing to bribe or blackmail their players would find themselves dropping in position while those who were willing to coerce their players would rise in the rankings. What value do you think that has for potential players?
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