That is exactly why I said we'll meet, to discuss funding and hosting services. Notice that I'm taking a tiered approach as well, not focusing on all of them at once? That's because we'll probably only have room for one MUD at first. I know how much this will cost, and as much as I hate it, it'll probably be pay-to-play, at least eventually.
Personally, I'd rather not devote my energies to some place that has lots of money, but absolutely no goal as to what to do with it. And if you don't like my concept, don't read it. It's there for people who may be interested in doing it. That's why I put it last. Your post is all flame and destruction. There is no constructive purpose to it. You didn't offer ideas on _how_ to raise money for it, or why you didn't like my ideas (or my webpage), you're just a bitter little turd.
I've also found that MUDs which are run by people who don't know how to build, but only how to code, get nowhere fast. Even a MUD with incredibly innovative ideas is nothing without the ability for the environment to put a player in it. I don't code. That’s right. Neither do a lot of people. Is that any way to measure the ability for a person to manage a MUD, though?
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