Thread: Death Traps
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Old 03-26-2003, 10:01 AM   #13
enigma@zebedee
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That's exactly the sort of thing I like (and zeb encourages) - traps but not deathtraps.

You have a few seconds in which to escape (although if its as little as 2 seconds then instant death that probably still wouldnt be allowed on zeb since people dont have time to read the message and then do anything about it - perhaps if after 2 seconds you started taking 50 or 100 hp damage a round (our players range from around 100 to 800 max hp approximately) that would be better). A message several lines long about the roof collapsing takes a while to read and process. Your HP dropping like a stone on the other hand most players are well conditioned to respond too :-)

The troll ambush I mentioned before I always found amusing because there is a notice on the signpost leading to the path with the ambush on saying that the path is closed until the emperor is able to investigate since no-one has travelled it and returned in several months. Then players blunder into the ambush and claim they werent warned ;-)
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