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Old 08-01-2006, 09:27 AM   #41
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
If I had a cookie for every time I'd heard a stock mud use that defence, I'd open a cookie shop...

Yes, I know, you think you're special. Well, so does every mud - nobody likes to think they're offering the same features as everyone else, and even fewer like to admit it. But it's readily apparent to anyone who's read your feature list (and is at least vaguely familiar with what most muds offer) that you don't offer anything new.

That's really not even something worth debating as far as I'm concerned - it's as blatantly obvious as your Diku heritage. My interest at this point is purely in relation to the value of advertising, and how big an impact it can make to the population of a mud.

I think it's interesting to see how effectively an otherwise mostly-stock mud is able to attract players, and compare it with the more original muds. I've heard that some of the higher quality games (such as Gemstone and DragonRealms) have actually been losing players, and would be interested to hear the views of players from such muds - have these games not been advertising as aggressively? If not, perhaps it might imply that their payment model is losing popularity among many players.
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