This is another example of scripting falling short (which is the reason why systems should encourage not needing or using scripting).
I cannot tell you howmany times, on howmany MUDs, I have used restrung items, custom-designed food, emotes, titles, etc/etc/etc to use people's scripts to make them do whatever I wanted them to. Whether it was confusing a pursue script to walk an opponent into a trap, or deciphering their triggers to disband their group, or getting them to attack their allies - I could write for hours about all of the ridiculous things I have done to people's triggers in MUD PvP.
So in some way, I do sort of enjoy scripting - but only because I enjoy confusing and abusing other people's scripts.
Granted, good scripts are more difficult to confuse - however, all scripts have weaknesses and a good player-killer will exploit that. The less abusable the script, likely the less effective it becomes in most cases, also.
I do not enjoy games that encourage scripting for combat success, however, because the most exciting elements for good PvPers come from split-second decisions and instinct and creativity. You remove some of those instances, and you are removing the best thing about MUD PvP in most good PvPers' eyes(that I know from various surveys and discussion in MudCons and MUD Festival topics).
It is possible to become indistinguishably as fast at PvP as a computer, on nearly every MUD. I type between 140-180 WPM depending on how worked up I get while typing, and constantly get accused of using triggers and scripts merely because I PvP/react/pursue extremely quickly.
Why require or encourage scripting?
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