For Ilyrias we are using the balance system IRE uses(which as far as I know originated with Avalon, please correct me if I'm wrong), but with some changes.
One of the key ones, which I think will add some more flexibility to it, is partial balance. Lets say an attack takes 4 seconds of balance, three of that would be "hard" balance. The last second would be partial balance, in which you could attempt to move(with a chance of tripping), or even as far as attacking again(normally with an increased chance to miss, and longer than normal balance time). Some more advanced fighting would allow you to actually get better accuracy and damage if you use the "right" attack in that last second.
If any of you have studied any type of fighting or martial arts, you know that normally if you attack at someones head that leaves an opening to their legs(or chest if they over extend their block). Using that concept, if you follow up with an attack to the legs or chest, you could have an increased chance to hit(because their chance to block is lower) and possibly do more damage. Of course a good fighter would soon learn that you are following up your attacks to hit their weak points, and they could preemptively chance their guard/parry to that area. Then they would have a higher chance to block, and you will be stuck with a longer than normal balance loss... which could cost you in a fight.
We haven't yet settled on how the combat system will work, but that's one of the changes to the standard balance system we are looking at using.
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