Fair enough - many people prefer to stick to the 'familiar' features that have been around for the last couple of decades, often finding it very difficult to think outside the box. And everyone has a different sense of what is 'fun' (some people enjoy archaic automated combat systems, for example, while others hate all types of combat). Fortunately there are enough muds out there that most people can find something they like.
However what it still boils down to is that you are not able to describe a cloud pattern such as I utilise, using only words. And the fact that you prefer stock weather systems doesn't really make my situation any easier, because I've no real desire to create a stock game.
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