Thread: Time and You
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Old 10-13-2005, 03:41 AM   #38
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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I do - I understand that they prefer purely textual descriptions instead of ASCII maps and images. However the point I'm trying to drive home is that for certain systems, a textual description on its own is simply not enough to reasonably convey sufficient information for a player to make an informed decision.

Yes, I use textual descriptions for my weather, as well as to show what you can see nearby, but I also provide ASCII weather patterns and world maps in order to provide additional detail.

But if they had criticised me for using such complexity, don't you think it would be reasonable for me to ask "Then how would you develop a system for passing down traits through generations of pets"?
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