Sorry to go off topic here, but since the topic is neither particularly interesting nor well argued I don't feel a great deal of regret.
I just wanted to reply to this post to say that this isn't actually to do with the Rapture engine or language, it's just how the IRE games were designed and coded. Rapture itself is actually quite flexible and combat could be implemented entirely differently using it if the coders so desired.
One thing that has been on my to-do list for a long time is writing better AI for mobs to make bashing more interesting.
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