Actually, I'm comparing newbies to the average player, which is the whole point. The argument becomes much stronger if you start thinking about how far behind the "top end" players a newbie is in a pay-for-perks system. My point is that they're extra-far-behind the median player, relative to a subscription or free system.
I looked into playing games of that kind (both as a prospective player and as an administrator seeing what ideas were out there), but ultimately the uneven nature of the playing field kept me from spending a dime, and I found a superior product for my tastes that was both free and fair. I think I understand the nature of the business model very well from browsing the discussion boards of games where it is used.
Ultimately, I'm more concerned with what I see as mislabeling, which you touch on in your other post. If the pay-for-perks games labeled themselves accurately, I could really give a crap what business model they used.
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