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Old 04-24-2002, 05:41 AM   #31
Alexander Tau
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Join Date: Apr 2002
Posts: 101
Alexander Tau is on a distinguished road
I am mostly trying to be helpful and nudge you in the direction
of full scale Mud design. Making a whole reality is a HUGE task but
one that many have accomplished.

I know you have a lot of player ideas, and good ones. But those are
really the end of the process. What your characters can do is based on
the World, rules, commands, and systems that are created.

So as you consider the map and how that might have to work, think
about the other details of the World. Terrain and what other factors
have to be included. I can tell you that a lot of the stuff that is really
vital to normal combat is not present in any mud codebase. Weapons
that fire beyond a single room are not standard, and a source of endless
debate.

A.T
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