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Old 01-07-2006, 04:47 PM   #205
Hadoryu
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Join Date: Jan 2006
Posts: 102
Hadoryu is on a distinguished road
I've followed the conversation thus far and had no intention of actually joining it until the opinion of a player was requested.

The whole issue of the pay-for-perks system.. I'm not sure why it's a matter of discussion in the first place but here we go.

To Valg:
While I haven't really made use of any of the aforementioned lucrative ways to earn credits, I've managed to earn enough to get a full skill and a good ways up in three others. The time I've spent gold-farming has been a good deal less than what I've had to spend on many other MUDs to get to a competitive level - as such the notion that credits are too hard to obtain outside of money purchase is void. Credits are in fact very much available to people who don't spend real money on the game - they just have to invest more time to earn them. They don't have to work for the game either as credits are constantly sold for gold by other players.

To KaVir:
You infact don't need to work as an employee to earn credits. You can buy credits for gold from other players and from organizations. You don't need to 'freeload' off of anyone either.

To prof:
Judging by your response you have some pretty severe preconceptions about what pay-for-perks means in an IRE game. Having more credits than someone else doesn't mean you have an instant advantage over them. There's sort of base-line that you need to achieve and from then on credits are just that - perks. The PVP system is really rather complex and skill is a much larger factor in the outcome of a battle than credits or statistics. Claiming that the playing field is uneven is a fairly useless statement - it's no more uneven than any other game that has a stat-based combat system. In most muds out there you spend hours and hours on the grind to get the better eq, the more levels and more gold and that usually gives you far more of an advantage over other players than credits do in an IRE game.

In conclusion:
I don't see why the attack on the pay-for-perks model is happening in the first place. Every MUD out there is pay-for-perks. The difference is that the millions of gold and rare eq gets sold from player to player without the consent of the administration. A merely academical difference at best.
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