OK, so let me follow this thought with a few defining questions
- How do you define the "core" world?
- Are the number of "mod-worlds" reachable limited or not?
- if not, how can you promote any player interaction at all, given that while players may be "physically in the same spot", they are also in effect in a completely different environment?
- How do you maintain any challenge, since in practice, a dangerous monster in one dimension will not necessarily be present or dangerous in the next dimension?
- How do you build a consistent storyline when the total world is in effect a dynamic and ever-changing construct?
A few ideas stemming from this: everyone is bound to the same core dimension, and the ability to move through another one is in fact a skill with limited (but trainable) duration.
Another possible skillset could involve the abiltiy to sense someone in another dimension, or even, as you mentionned in the opening post, to communicate or strike at people in other dimensions.
The most ambitious realization of the basic idea could be even one step further: the physical laws themselves change with the dimensions (but that would probably limit the amount of dimensions present), like, A strikes at B in world X with a fire spell, but B enters a fire dimension, and when the spell connects, B gets actually healed by the spell...
Hmm... I need more time to think...
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