Personally, I view colour from a strictly utilitarian standpoint. I want colour not to enhance, but to separate different pieces of information. If I want to know the exits out of the room, I glance for the red bit. If I want to know the objects or mobs, I look for green or cyan respectively. Since most muds tend to lay things out well, it doesn't (to me, at least) look too garish. Prompts, however, do tend to be a little rainbowed, but that's because the same rule applies. I want hitpoints, I look for red. Mana, I look for blue.
What I absolutely cannot stand is:
a <span style='color:green'>green</span> hilted dagger
I already know what colour green is, there's no need to tell me!
Kas.
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