Thread: Top 20 muds
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Old 08-23-2004, 01:04 PM   #96
Cyre
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Join Date: Jul 2004
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Where does it end, then? This information is readily available with a cursory examination of the websites. There's a ton of information I wish I could see in a mud listing, but it would be impractical to request that things be changed to accomodate. There's no real reason why certain games should have to list whether they allow both time and money to be used as tools of advancement, other than to assuage those few who seem to bring this topic up on the forum whenever the opportunity presents itself, as opposed to other games having to list whether their gameplay is optimized for use with zMUD over Telnet. It's as much of a disadvantage to someone who is a telnet user to play the bulk of games for whom zMUD and other MUDding clients allow a wealth of scripting opportunities as it is to you and others who don't want to invest time to make up for what you can't spend in cash. There are a million situations out there like this and a million potential topics of outrage for the boards to address, but its ultimately not worth the time. There are a wide range of outlets to express your opinions on different games and the way that they portray themselves, but asking for one thing to be given special treatment over another is just opening Pandora's Box to a flood of useless banter on what should or should not be said in MUD promotions.
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