Top Mud Sites Forum Return to
Go Back  

Top Mud Sites Forum

Click here to Register

Search MUDS MUD Listings Visit Homepage Connect Via Telnet

Lusternia: Age of Ascension - MUD Details
Move your mouse pointer over field labels for a brief explanation
MUD Name Lusternia: Age of Ascension
Telnet Address
MUD Forums
Java/Web Client
Language English
Location USA
Admin Name Estarra
Theme High fantasy - emphasis on planar travel
Brief Desc An ancient evil has corrupted much of the land and people, making Lusternia a broken and perilous place. This multi-planar realm sees factions struggle to amass reservoirs of magical energy simply to survive. Hundreds of quests, endless opportunity.
Date Added 6th October, 2004
Codebase Rapture
World Size Huge (10001-20000 rooms)
World Originality All Original
Game Rating Inappropriate for children under 13
Player Killing Restricted Playerkilling
Roleplaying Encouraged
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 76-100
Year Created 2004
Vote URL
  • Supports ANSI Color
  • Supports MCCP
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Private Messaging System
  • Free to Play

Lusternia: Age of Ascension - MUD Description
Lusternia: Age of Ascension, the latest quality text game released by industry pioneer Iron Realms Entertainment, breaks new ground by presenting a dynamic roleplaying environment that pioneers innovative new features, quests and skills. Lusternia is sure to challenge experienced gamers and delight those new to the genre of text worlds.

Some Features
Player vs. Player Combat:
Lusternia offers the same style of intensive player vs. player (PvP) combat that has been one of the signature features of the Iron Realms games, but with Lusternia's power and feat design, combat takes on a whole new level of strategy.

Trade Skills:
Each player may take one trade skill from among eight choices. Not only do these trade skills offer an avenue of income but also provide benefits beyond simple item crafting. A cook can pump up a crowd with a hero's fete! A jeweler can create the perfect gemstone that only you can handle! A poison expert gains the secrets of immunizing him or herself!

Simplified Skill Tree:
Many skills have branches that follow a basic skill tree that allow some customization among players.

Influencing NPCs:
Skills designed to non-violently battle non-player characters, an alternative to the "hack and slash" method of experience gaining. If you are defeated in one of these ego battles, you will lose experience. If you win, however, not only will you gain experience but also influence the mob in some manner. Seduce the barmaid! Make the Captain of the Guards paranoid!

Customizable Government:
Leaders of major cities can choose a political structure and governing style for their cities. Could you be living in a despotic religious society? A benevolent government bent on world conquest?

Dynamic Economy:
Dozens of quests will cause a village to produce greater quantities of the valuable commodities needed to craft items. Most quests are simple and straightforward. Other quests will permanently effect a village's commodity output.

Amazing Quests:
One of the top quest designers in the field has spent a year developing hundreds of quests for Lusternia that range from the simple to the complex. Some quests cannot be solved the same way twice--so beware those who think quests are easy to re-do! Can you solve the murder mystery at Stewart Mansion? How about designing the weapon that will pick the next Orc Chieftain of Acknor?

All times are GMT -4. The time now is 02:44 AM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud 2022