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DartMud - MUD Details
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MUD Name DartMud
Telnet Address
MUD Forums
Language English
Location USA
Admin Name Desla
Theme Roleplaying
Brief Desc Warrior, Mage, Farmer, Blacksmith, Thief, Assassin, Guildmaster, Noble - Forge your Destiny in the lands of Ferdarchi. Skill-based, classless, levelless with an extensive crafting system. Est. 1991 with an active coding staff. 100% Original & Free
Date Added 13th February, 2002
Codebase Lp MUD - LDMUD 3.2.9-dev.456, custom lib
World Size Gigantic (20001+ rooms)
World Originality All Original
Game Rating Inappropriate for children under 13
Player Killing Unrestricted Playerkilling
Roleplaying Mandatory
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 26-35
Year Created 1991
Vote URL
  • Supports ANSI Color
  • Has Quests
  • Class-less System
  • Level-less System
  • Multiclassing
  • Private Messaging System
  • In-game Forums
  • Accepts Reviews
  • New accounts require validation
  • Free to Play

DartMud - MUD Description
For those on a pilgrimage for an in-depth medieval/fantasy RP experience, DartMUD: The Lands of Ferdarchi is the promised land.

OOC concepts such as hit points, experience points, and classes are gone. The player interface is numberless, with stats, health, and the various types of fatigue all described in English. There are no 'levels' - everything is skill-based. In-game communication adheres to the physics of the MUD. There are no MUD-wide channels.

The implementation of crafting on DartMUD is elaborate. Basic crafting skills such as farming and fishing produce raw materials. Intermediate skills such as metallurgy and milling refine materials for use. Skills such as smithing and chandlery create the finished products.

Magic is handled in a unique manner. Magical power is gauged by color. The greatest archmages will command auras scintillating with all the colors of the rainbow. Spells must be learned through quest, apprenticeship, theft, or barter.

DartMUD also sports a complex combat system. Skills are practiced by sparring. Experienced warriors can manipulate their style of fighting to spar with novices without hurting them. Masters of the blade are able to parry several opponents simultaneously without breaking a sweat.

Lots of MUDs have awesome game mechanics, but DartMUD has something special: a uniquely rich political environment, full of subtle plots, intrigue, deception, and manipulation.

DartMUD's feudal system is based on fealty, gained when an individual takes an oath and pledges his/her loyalty to a leader. If a throne is being contested, the would-be lord must amass a greater number of followers than the current ruler.

This has spawned wars that have lasted for years and altered the face of the land. Hours are spent planning strategies, spreading propaganda, and setting up quiet assassinations.

Death, though often held at bay by soul amulets or timely rescues, can easily become permanent - so conflict is taken seriously.

Most important are the people who inhabit DartMUD. Players hail from every walk of life and around the globe (the player of a notorious vampire actually lives in Romania.. go figure).

Don't take our word for it - see what our players have to say:

'Pentagon war simulations... are simple and primitive compared to DartMUD.' --player of Tellborn

'I get strange looks for laughing out loud, but I don't get that sort of rush anywhere else but DM.' --player of the late Dorche

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