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Fallout - MUD Details | ||||||||||||||||||||||||||||||||||||||||||||||
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Fallout - MUD Description | |
You wake up sweating, hand on your Armalite AR-15, grit on your face. You haven't bathed in weeks, through the stench on your own body you catch the scent of whatever it is breathing on your matted hair. An animal, but what kind? What size? How mutated?? You better react, like it would matter at this point, if it did matter, you'd be dead. Letters flash across your vision, assured that your power assisted leggings are charged you flip a twist through the air facing the unknown creature. Rifle on hip, you fire off a clip of 308 rounds in the general direction of the shadow ending the encounter with a thud of it's carcass hitting the desert sands. Flipping on your combat light reveals it to be a mutated desert yak, you were lucky this time... The year is around 2100, no one knows the exact year. The war has been over for 75 years yet your war is just starting. You'll have the equipment to make it happen, if you work hard enough. But will you have the guts? You're not in midgaard anymore, you won't find that city here. You'll find nothing familiar here, you're in a new world, a blasted world, and you're all alone. Better find a few friends or you're screwed. Can't be solo and hope to survive much longer, Armalite or not. Do you have what it takes? Put your money where your mouth is. Guns, Biogrades, interactive mobiles, original classes, 15000 original 'freeworld' rooms. The only 'stock' parts that remain are the major fight engines and help system to ensure you can hit the ground running day 1. From the pull of your chainsaw cord, or the blast from your assault rifle.. you'll notice nothing else familiar. Better stock up on friends, and ammo! |