05-28-2009, 05:59 AM | #1 |
New Member
Join Date: May 2009
Posts: 9
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Ok so I have a noob question!
Alrite, I downloaded the Dawn of Time codebase and got it compiled and running using this guide:
Dawn of Time isn't necessarily the codebase I will be using, I just decided to try it out because it seemed interesting and had a good guide for setting it up. I used Cygwin, got it all compiled, and when I got to the last step of the guide (typed ./dawn 4000 to start it up on port 4000) it gave me a bunch of output ending in this: Then I opened up Zmud, and started a new session using my ip address as the host and 4000 as the port. It couldn't connect. So I went back to Cygwin and typed: telnet <my ip address> 4000 And I got this output: My firewall is off, and it's set to allow port 4000 anyways. I am running Vista. WHAT DID I DO WRONG?!? |
05-28-2009, 06:28 AM | #2 |
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Join Date: Jan 2006
Posts: 213
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Re: Ok so I have a noob question!
Try using either "localhost" or "127.0.0.1" as your address (without the quotes).
Not a Cygwin expert (I prefer AndLinux), and I do not know the particulars of your software/hardware (firewalls, security, routers, etc.) setup, so I cannot answer the question fully. |
05-28-2009, 06:49 AM | #3 |
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Join Date: May 2009
Posts: 9
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Re: Ok so I have a noob question!
'localhost' worked, thanks!
I have a couple more questions though: How do I disconnect the MUD? Also, how can I create a script that will attempt to connect it every 5 mins, in case it goes down? This is mentioned here: Thanks! |
05-28-2009, 07:05 AM | #4 |
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Join Date: Jan 2006
Posts: 213
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Re: Ok so I have a noob question!
Welcome.
If you mean "shutting down the MUD server" this is usually accomplished by either: 1) A command from the admin-staff character from within the game (in DoT I think this is "shutdown", believe it or not). This is the preferred method. 2) Using "kill" on the process from your Cygwin shell. Read up on "ps" and "kill" at Linux sites. This is usually accomplished by a "". |