06-05-2011, 03:09 AM | #1 |
Member
Join Date: Aug 2007
Posts: 78
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Rom based muds have no soul
Though some of them have quite a number of players, I can't immerse myself into the world that uses this codebase despite all the efforts.. Whenever you find yourself powerlevel mindlessly, killing mobs and a few other things you are playing a Rom-based mud. Does anyone feel the same?
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06-05-2011, 04:08 AM | #2 |
New Member
Join Date: Jan 2011
Posts: 3
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Re: Rom based muds have no soul
I'm under the impression that you're talking about Rom-based MUDs because you don't realize that all Diku derivatives are like that. And who knows, maybe even that codebase isn't the root of all evil.
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06-05-2011, 04:42 AM | #3 |
Member
Join Date: Aug 2007
Posts: 78
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Re: Rom based muds have no soul
Armageddon mud uses modified Dikumud, if I am not wrong.. see the magnificence of that mud.
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06-05-2011, 07:53 AM | #4 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Rom based muds have no soul
Most mudders have a very specific favourite style of mud, usually the same as the first mud they played seriously. The more a particular mud differs from that style, the more difficult the player finds it to get into.
Armageddon is very different to a typical ROM, so it's understandable that someone who plays one probably wouldn't feel comfortable with the other. Try playing an LPmud or TinyMUD, or one of the Avalon-style muds, and you'll probably find it even more difficult to immerse yourself. |
06-05-2011, 11:30 AM | #5 |
Member
Join Date: Oct 2008
Home MUD: tharel.net
Posts: 36
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Re: Rom based muds have no soul
A mud gets soul from the people (admins AND players) that inhabit it. It doesn't matter if the mud is PK or cooperative, OOC or IC. If your attention is all on the game mechanics and content as opposed to the other people playing, you might as well be playing single player.
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06-05-2011, 02:03 PM | #6 |
Member
Join Date: Mar 2010
Home MUD: Unwritten Legends
Posts: 135
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Re: Rom based muds have no soul
Arcane Nites was my first mud. Mindless Power-leveling, equipment chosen based on stats rather than appearance, almost everything with a 'you see nothing special' long.
I'm now at home playing UL, an incredibly immersive rpi with long descriptions, clothing that is statless. Still a bunch of mindless killing, but at least you don't just hit 'kill ____ ' and wait, occasionally using a special move. Of course, once you're done with the killing you still absorb exp for hours, so you can do other things without feeling like you're falling behind. Again, I still enjoy the ROM/Dikus and all that too. So the 'first mud codebase' rule doesn't always apply. |
06-05-2011, 10:48 PM | #7 |
Senior Member
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
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Re: Rom based muds have no soul
If you're looking for 'soul' in a codebase, you may be in for perpetual disappointment, as some have already suggested wisely. Further, I suspect that inability to get into games from one codebase vs. another has a lot more to do with specifics such as commands and mechanics you're used to (or prefer) than with ethereal four-letter words.
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