06-24-2013, 01:16 AM | #1 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Huffington Post article on MUDs
I don't agree with all of his conclusions but it's great to see the CTO of a mainstream media company like HuffPo (owned by AOL) writing about MUDs at all in a public forum. |
06-24-2013, 03:46 AM | #2 |
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
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Re: Huffington Post article on MUDs
Interesting article.
Pity he didn't provide any links to general Mud sites though, like TMS and TMC and Mudgamers. |
06-24-2013, 02:19 PM | #3 |
Member
Join Date: Sep 2005
Name: Dave
Location: Oregon
Home MUD: Ansalon.net
Posts: 89
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Re: Huffington Post article on MUDs
I added those links in comments Molly
Nice article! - Ziv/Dave/Skol etc. |
06-25-2013, 09:25 PM | #4 |
Senior Member
Join Date: Feb 2006
Location: Seattle
Posts: 361
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Re: Huffington Post article on MUDs
Yeah, you certainly don't see an article like that on a site like that every day. I think what the_logos said in the article's comments is a good look at the challenges, but on the other hand I think a lot of muds don't design their text presentation as well as they could. There's a lot of stuff you could do with player config options for battle spam and so forth that could ease play on mobile.
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06-26-2013, 02:12 AM | #5 |
Member
Join Date: Sep 2005
Name: Dave
Location: Oregon
Home MUD: Ansalon.net
Posts: 89
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Re: Huffington Post article on MUDs
Great call Ide, I've been looking at that in my own game myself (after 17 years you think we'd have already right? lol).
Figure I'll do a mobile browser detect and have it customizable on the player's file. Like a mobile prefs/regular prefs thing. Ah, more on the TODO list heh. |
07-09-2013, 04:53 PM | #6 |
New Member
Join Date: Jul 2013
Posts: 2
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Re: Huffington Post article on MUDs
Definitely an interesting article. It's nice to hear someone glorifying MUDs again, something I haven't seen or heard much of in over a decade. The thing that resonated the most with me was the fact that players return to their favorite games after lengthy absences. I've seen it (and done it) in games I've played over the years.
The one thing that the small technical footprint and low operating cost MUDs provide, though, is that keeping a MUD server online costs almost nothing compared to a social network, so our favorite games have longevity. I've played multiple games over the years that have been around for at least two decades now. |