Re: LFM with an Intuitive Combat System
Well, UL has interesting combat. Physically, you either attack an opponent without aiming, and hit a random damage location, or target a location for a higher difficulty to hit. The upside to hitting the same limb multiple times is a severely damaged limb causes more bleeding and direct damage to vitality when hit. A damaged location will bleed, until enough time passes for it to clot. If a location is maimed or mutilated (Broken or Destroyed) it will bleed faster and won't stop.
Direct Physical skills are somewhat few, but each mercenary is a combination of 2 out of 4 possible specializations. They also have very useful passives that improve combat in general. One specialization has an anti-magic shell that protects against spells, while the rest can throw off harmful curses with a command.
Magic varies greatly from profession to profession, going from direct elemental damage, to damage over time, to giving opponents your wounds (A personal favorite).
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