Re: When is big too big?
Difficult questions, because pulling areas is also a doomsday device when players see areas disappearing. I would think that size depends entirely upon the players' wants and the creator's end goal. If it is an RP game, then you definately need to limit your world to ensure interaction or have ways of interacting without being in the same location. If it isn't, then never seeing another player is alright if you can see results of what they do (forums, posts, areas changing based on who was in it, etc).
I also recommend starting your MUD small (if you are new) and expanding based on your growth and not shrinking, but modifying based on playability and interaction. Just like a company.
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