Re: Idle exp
Because then there's no incentive for them to even bother logging on.
The approach I mentioned earlier in the thread actually worked pretty well, giving players an incentive to log on for a short while each day, but not forcing them to grind kills or do any other specific activities. If they just wanted to hang out and chat (or even idle) that was fine, but it wasn't uncommon for players to log on for their 1 hour of exp, and find themselves caught up in roleplaying for several more hours - during which time other players would log on for their hour of exp, and also get pulled in.
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