Re: Testing out Engines for Eternea
It sounds like you're looking more for a mud with a decent OLC system, something where you can add skills. I don't think Quest is the right choice in this case for a mud; even though it uses a graphical editor and visual programming system, it's still basically programming, and to create a popular OLC for it would be a good amount of work because in Quest whenever you make changes you have to compile a new game file. You'd need a data-driven approach and the end result would have a lot of moving parts, not something that'd be easy for a non-programmer to manage without a lot of work beforehand.
Maybe Coffeemud is the right choice? From what I understand it has a very robust (web-based?) OLC.
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