ForgottenMUD GUI
This deserves a separate thread.
I see a lot of progress here. Some feedback (in case you want any :
Regarding the new inventory elements:
* The first thing that strikes me is that the carried inventory is limited to 35 slots. Is that a game mechanic limit or a GUI display limit? Also, is there a benefit to not seeing potions as stacked together with a number in the corner? Is there an option to stack them? If so, it should probably be default.
* Assuming the items in the diamond-shaped block are worn, it would be nice to have a very faint silhouette of a person in the background to get the point across immediately.
* I think most people would want to have the inventory in its own panel. Consider adding it as a tab of the NPC/PC panel.
* It would be very neat if hovering on an item tells you some of its most important stats as well.
* It would also be neat if the inventory is coupled with a way to see your stats. That way people can try on different items and see how their character's stats change.
Some general suggestions:
* An option to turn off room descriptions that will turn them into tooltips when one hovers on the room pic.
* Less busy, fainter, higher-res background. Maybe something like .
* Thinner frames, some of them rounded, if possible.
* Better and smaller game logo.
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