Re: The First Five
Things that will keep me playing:
A well described world (None of that 'Broadsword; a broadsword')
Fleshed out help files
Lore that I can at least get a basic grasp of fairly quickly
Maps of routes between commonly traveled areas, at least
Nonstandard (D&D etc) races
Crafting
Communication channels
Clothing, not just armor
A full, but skip-able tutorial
Things that turn me off:
D&D default races
Classes/Professions controlled by players
Rainbow text
Not being allowed to give/receive IC advice
Being PvP'd within a short time of creation
Excessive PvP in general
I'll edit if I think of more
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