Re: Properly Utilizing Builder Creativity
Definitely. I've seen this problem on a couple MUDs I've played (even sadder when it occurs on a RPI with strict IC/OOC separation).
Agreed. I've had to turn down some builders who called this "hand-holding" but it's necessary to ensure consistency in quality and world design.
The problem I've encountered is builders who are impatient to see their work utilized. Some don't want to work on a new game because they don't want to have to wait until the game opens to see their work in play. Others worry that the game might close and their work be for nothing (despite my reassurances that I'm a stubborn bastard that will press on until we do open). I've lost at least one builder to each of these reasons (and a coder to the former as well).
Take care,
Jason
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