Re: MUDs for the visually impaired
I mostly base my statement on tactical interfaces, and the knowledge that sighted players feel forced to switch to tactical (graphical) interfaces in order to compete.
Obviously blind players can add a make-shift tactical interface, by giving a specific status report when pressing a specific macro, but this will be slower than skimming a graphical interface.
I'm not sure if a system allowing two or three different voices to speak simultaneously would work to improve things.
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