Re: Support an indy MMO project
10 grand? Pocket change. The first team I worked with on a true MMO spent well over $500,000.00 just to beta up with artists, programmers, writers, and the like. It's how I got started in the gaming world and that project failed.
Not to be a naysayer, but if you are serious about a truly competetive MMO, you will need to pony up easily over a million and coming to a place of mostly free playing gamers or light spending gamers isn't the spot to ask for investors.
My advice. Take a few courses in business marketing at the local college for some ideas of how to gain investors and present business plans.
Good Luck!
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