Re: Event-based with threads instead of game loop
Welcome to TMS koteko, good to have you here.
I've seen some muds use this approach. I think it wasn't used much in the past for performance reasons as you imply, but if your profiling shows acceptable resource use I don't see why you couldn't use it now.
For testing I'd advise you to write or find some kind of framework that'll throw a lot of connections and commands at the server so you can profile properly.
I've heard people say that a design like this makes the code a little more straightforward to write and understand, which can't hurt.
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